3D Art is all about designing assets that enrich virtual experiences by creating things that might not exist in real life but look real on screen.
Vishakh Jethva, our next pathbreaker, 3D artist, works on modelling, texturing and animating objects, vehicles and environments for a diverse range of clients in Gaming, Tech, Media etc.
Vishakh talks to Shyam Krishnamurthy from The Interview Portal about one his most memorable projects involving a simulated driving scene that was actually used for real training. Sim driving (simulation) is driving in a virtual environment on computer-generated tracks.
For students, try stuff, experiment, and share your work. Don’t be scared to fail. And enjoy what you do.
Vishakh, can you share your background with our young readers?
I grew up in Mumbai. I was always into drawing and creating stuff. While I was not a topper, I enjoyed anything creative. My parents have always been super supportive even though they didn’t fully get what I did at first.
What did you study?
I studied Graphic Design at MAAC, but honestly, I learned most of my skills online—YouTube, and practice were my real teachers.
Why this career? What inspired you become a 3D Artist?
I have always loved games and animation since I was a kid. Once I found out I could actually make those things myself, I was hooked. A few mentors and cool online artists really pushed me in this direction.
Tell us about your career path
I started with minor freelance work, then an internship, then got into a studio. I learned one step at a time. I had no fixed plan—just kept moving and learning.
I mainly worked on branding, social media content, music video visuals, posters, and sometimes motion graphics. Each company had a different vibe—like for Nishka Music, it was more visual storytelling for songs, while for Buzzmonk or MYPM, it was marketing-focused.
How did you get your first break?
I shared my work online, someone noticed, and that’s how I got my first project!
Can you talk about some of the challenges you faced and how did you address them?
I didn’t have strong skills at first, which I solved by practicing daily.
Felt stuck sometimes – took breaks, spoke to people.
Money was tight – I took freelance work along with the job.
Where do you work now & what do you do?
I’m a 3D artist. I create stuff like game assets, props, etc. I use Blender, Substance Painter—fun tools!
I love the mix of creativity + tech.
I work with a mix of companies—some gaming, some tech, some media. As a 3D artist, my work ranges from modeling objects, vehicles, or environments to texturing them, adding lights, and sometimes animating them. In gaming, we design assets that players interact with. In media, it can be for ads, presentations, or virtual experiences. Basically, we create things that don’t exist in real life but look real on screen.
Typical day?
Just building cool things 🙂
How does it help society?
Games aren’t just fun—they teach, heal, and even train people. Also, I guide a few new artists now, which feels nice.
Most memorable project?
Made a driving sim scene that was actually used for real training. That felt pretty cool. Sim driving (simulation) is driving in a virtual environment. This means that sim involves driving virtual cars on computer-generated tracks. The sim racing games are designed to mimic the feeling of driving a real car as closely as possible, and the racing is done using specialized software and hardware.
Advice to students?
Try stuff. Share your work. Don’t be scared to fail. And enjoy what you do.
Future plans?
Keep learning, maybe start my own small creative studio one day 🙂
My Portfolio Link : https://www.artstation.com/vishakhjethva