Please tell us about yourself

Sunil Pant creates some really beautiful concept art for movies and games. We ran into him at SIGGRAPH this year.

We thought we’d ask him a few questions.

Where did you grow up and where do you live now?

I grew up in Mumbai for the first twenty years of my life where I got my undergraduate degree in Science with a focus on Quantum Physics. I moved to the United States on my twenty-first birthday and have lived in San Francisco for about seven years now. Time really flies!

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At the moment, I’m working as a freelance artist for George Hull Design (with designer George Hull) working as a 3D Concept Artist for the next Spider-Man flick! I’m also taking a few traditional painting classes as part of a graduate program at the Academy of Art University in San Francisco.

What did you study in school?

I got my second degree (a BFA) at the Academy of Art, where my focus was on 3D modeling and texturing. While in school, I took quite a few classes in traditional painting – oils, acrylic and pastel – as well as illustration.

My thinking was (and still is) that for any artist to be really good at his or her craft, a strong traditional art background is a MUST. I cannot stress that enough – no matter what dicipline of art you choose.

What do you do for a living?

I’m a Visual Development Artist specializing in 2D and 3D environment and prop design. I’ve worked on movies as well as games and I love both genres. I’m a movie buff, so I must admit that I get a kick out of working on movies (live-action and animation) more than other art forms!

I really like problem-solving after a design’s been finalized; I find it presents a whole new challenge and I love that aspect as well.

Have you worked on any projects that folks might have heard about?

Since graduating in 2008, the projects I’ve worked on include The Simpsons Game (Electronic Arts,) The Club (SEGA,) and Iron Man 2 (Paramount Pictures.) Very recently, I worked on Megamind (DreamWorks Animation Studios) as a 3D Design and Visual Development Artist.

My work on these projects can be found on my website. Glimpses of my designs from Megamind (screenshots from the trailers for now) can be found on my blog.

Which of your projects are you most proud of?

I was on the design team for the movie Megamind which comes out November 6th of this year. I think that’s the most fun I’ve had, not just because the work was fun, but because the team I worked with was just great – everyone from David James (the Production Designer,) to the Art Director, to the artists themselves. We truly had a blast; it really was about just coming in everyday and doing what I loved to do! I can’t wait to see the fruits of my (and everyone else’s) labor on the silver screen next month.