Have you ever wondered about the design process of a bike? How it’s made from the first steps of the design process? Who is responsible for this ?
Let us invite you all into the world of design with Sports designer Quentin Beauregard
Hello Quentin, could you introduce yourself a bit, talk about job and what did you study?
I’m glad you highlight designers since we’re often in the shadow of products development. Thanks a lot for that!
Ok, first things first. I’m French, 28 years old, hold a mechanical engineering bachelor followed by a master degree of Industrial Design in December 2013.
How did you end up in such an offbeat, unconventional and fascinating career?
I started drawing very early with meticulous attention to details, my parents realized I was intended to draw later and pushed me a lot to make it as my job. I owe them a lot for that!
Passion about cycling came late, around 15 years old when I liked riding harder on cheap generic bikes, then biking turned into a serious hobby making my own money to upgrade the parts step by step.
I’m more predicted to mountain biking than road cycling even if I stay curious about different experiences to feed my cycling culture because I truly think this is crucial.
After my Design degree I got my first and current job in the key name in cycling industry in April 2014: Scott Sports. Being a bicycle Designer and finally combining my passion and my skills to design the next ranges of Scott bikes was just the best I could get after my degree, so far so good!
Tell us about your work
There my job mainly consists of designing MTB frames closely with the Engineering department while I work both 2D and 3D designs to get the best translation from my mind to the production model. The more I drive a project from A to Z and the more consistent is its design. Basically geometry, components specs but also functional targets are my inputs given by engineers and product managers, then I’m using any freedom possible to work on the form, no graphics. Concepts, usage needs, silhouettes, stance, surface treatment, integration, assembly, details, material, industrial processes… a lot of factors that end to a good looking product, functional, user friendly and cost efficient. Cycling industry was very engineering oriented from the start but Design phases are getting earlier stages in the process nowadays, because a single strong concept can drive a whole project and lead to a successful product.
When riding, I like to look to the other bikes, understand how and why people built them that way, hearing experiences from global and Scott customers. I’m practicing most of the time XC, DH, Street, Pumptrack and soon Enduro to complete my own experience.
As a designer, I got the Scott DNA very quickly and my work is always about bringing the best designs solutions keeping the weight very low, which is a huge challenge but I love it!