Original Link :

http://www.browngirlmagazine.com/2016/12/megha-davalath-dreamworks-animator/

http://www.dailytexanonline.com/2016/02/29/ut-alumna-serves-as-character-technical-director-for-dreamworks-kung-fu-panda-3

Meet Megha Davalath: UT computer science alumnus, DreamWorks character technical director and fervent panda enthusiast.

Davalath worked on the set of “Kung Fu Panda 3” where she specialized in rigging, or designing a digital skeleton around characters so animators can bend them into desired poses. Specifically, Davalath focused on the pigs and baby pandas.

“Rigging is like taking a stuffed animal and placing joints inside and programming a computer system that will allow that stuffed animal to move,” Davalath said. “You’re basically breathing life into the character.”

Rigging requires an astute knowledge of programming, animation and anatomy. Since the first Kung Fu Panda movie, technology has changed the way riggers develop the animated characters.

“It was really exciting getting assigned characters I had seen in the previous Kung Fu Panda movies and then converting them to new technology,” Davalath said. “It was different than any other movie I had ever worked on.”

According to Davalath, the opportunity to work on “Kung Fu Panda 3” was special because of her early interest in both pandas and movie animation.

Megha Davalath has had quite an interesting (and inspiring!) career path on her journey to becoming a top animator. We asked Megha all about her passions and goals, as well as about the trajectory that led her all the way to DreamWorks, where she most recently worked on the 2016 film “Trolls” starring Justin Timberlake and Anna Kendrick, among many others. Here’s what this Texan-Bangalorean had to say about the art of seizing your dreams

Tell us about your background.

I was born in Beaumont, Texas and grew up in San Antonio, Texas where I was part of a small South Asian community. I grew up learning Bharatanatyam dancing and Carnatic classical music, and I was involved with the local temple (as part of a balavihar and various cultural plays and dances). I lived in Bangalore, India for one year during the 9th grade and was really able to absorb the culture and traditions. This was a very unique and a life-defining experience for me. It was while I was in Bangalore that I took my very first animation class as a side hobby and was introduced to the world of animation.

After coming back to the U.S. and finishing up high school, I attended the University of Texas at Austin where I earned a Bachelor’s in Computer Science, and during my time there, I had the opportunity to intern with Infosys, Ltd. in Bangalore for a summer. This was another wonderful opportunity to see India in a different light. After graduating with my Bachelor’s in 2008, I attended Texas A&M University where I earned a Master’s in Visualization and where I honed in on my animation skills.

How did you get into an offbeat, unconventional and cool career such as animation?

Growing up, I really enjoyed animated movies and cartoons. The escapist fantasies are what made my childhood, and many others, so magical. The ability to string together a sequence of thirty images a second to create a visual representation of a whole new world mesmerized me and drew me to become a strong supporter of this art.

My dad was a computer scientist, so he would always teach me little things — I always felt like I had a gravitational pull towards computers. When 3-D computer animation became mainstream in the industry, it was a perfect match for my passions.

After attending a magnet high school that prepares students for health care, Davalath enrolled in UT’s Turing Scholars program, an honors computer science curriculum.

However, according to UT computer science professor Calvin Lin, Davalath struggled academically at first.

“I remember that her background was not this traditional computer science background, and so in some ways, she was a bit of a risk,” Lin said. “I knew she was smart, but just at a disadvantage.”

With the support of her fellow classmates and professors, Davalath gradually grew confident in her computer science capabilities.

According to Davalath, part of her academic struggle stemmed from her inability to see how computer science could be used in animation.

“I think I felt like computer science was pulling me away from my dream goal of art, and I was just kind of frustrated,” Davalath said. “And here I am in an honors course with super hard classes and surrounded by extremely smart people and I just felt like a fish out of water.”

However, Davalath took a couple of graphics and RTF courses in junior year that opened her eyes to the extent of graphics in computer science.

“The classes were using the same concepts I had learned the first two years, but actually seeing visual feedback,” Davalath said. “In graphics, writing the program was just as intense, but even just seeing a circle I had programmed — the feedback was really exciting.”After graduating from UT in 2008, Davalath went to Texas A&M to work on her master’s degree in visualization.

While at A&M, she met Terran Boylan, who served as a committee member on Davalath’s thesis and ended up as lead character technical director on “Kung Fu Panda 3.”

According to Boylan, Davalath stood out to him because of her passion for animation and her work ethic.

“It was also great to see her mature both professionally and personally while working on the set of ‘Kung Fu Panda 3’,” Boylan said.

How did you land a gig with DreamWorks?

During my time at Texas A&M, I went to a SIGGRAPH talk given by DreamWorks Animation’s Terran Boylan and found interest in the technology behind B.O.B. from ‘Monsters Vs. Aliens.’ I made that my main focus for my graduate thesis, which was an Isosurface-Based Character Rigging System, and was able to bring on Boylan to my thesis committee. This was a first-time studio-university academic relationship.

After graduating with my Master’s in 2011, I started working at DreamWorks Animation as part of the Character TD Rigging Challenge. I stayed with the Character TD department for the first three years, working on body rigs and developing hair pipeline for: ‘The Rocky & Bullwinkle Short,’ ‘Me & My Shadow,’ ‘Kung Fu Panda 3’ and ‘Monkeys of Mumbai.’ In 2014, I transitioned into a new hair team housed in the Character FX Department for the recent movie, ‘Trolls.’ Since the wrap of that movie, I’ve been continuing my hair development on the third installment of ‘How to Train Your Dragon’ franchise, so stay tuned to see that movie series come back to the big screen!

Who/what inspires Megha?

My coworkers. At DreamWorks Animation, I literally work among the best animators and the most talented artists and technicians in the world. Having grown up watching films through the Golden Age of Disney Animation, being able to work alongside animators I remember aspiring to be is the most refreshing feeling in the world.

What was it like working on “Trolls?”

Working on ‘Trolls’ was such an eye-opening experience in every way professionally and personally. I worked on this movie for about 2.5 years and got to be an integral part of the hair development (which was a key element in the movie). It was a rewarding and challenging adventure that has given me a deep mastery of the proprietary pipeline and tremendous growth as an artist. I definitely enjoy working with the various departments trying to achieve the creative vision of the film in relation to hair.

Growing up as a huge N’Sync fan, it was awesome to work on a project where Justin Timberlake was the music producer of the film. The entire crew on the movie was talented and a joy to work with. The film portrays a strong, quirky female as the protagonist in this unique storytelling that has a great, positive message and is just so happy, colorful and fuzzy.

The hair team is specialized in providing the studio with an efficient solution to the complex process of character hair styling. One of our tasks was Grooming and Styling (minus surfacing; color and material properties) which means shaping the hair and then styling it (providing properties to make it look like real hair: coarse, clumpy, curly).

Another task was Rigging, or providing animators with a control system (like puppet controls) to move the hair around for performance. The Trolls had to do all kinds of things with their hair, like grab and swing on a branch or swat bad guys away, so we needed to make sure animation could achieve these poses. I had the opportunity to “rig” all of the characters on the show but the most interesting one was the Fashionista twins, Satin & Chenille. To date, they were the most complex control system for hair we’ve done at DreamWorks, because the two characters’ hair needed to be connected and seamless, in everything from groom, style and motion.

The last task was Simulations. This defines how the hair moves when the character walks or runs and how it reacts to the environment. There is no possible way to animate each and every strand of hair, so we define a number of guide curves to control the motion on the rest. We then define physics/solver properties (stiffness, damping, drag, etc.) and tweak those values until we get the look and feeling we want, which was, in this case, the look and feel of troll hair!

What future projects are in the pipeline?

The next movie release for DreamWorks Animation is ‘Boss Baby,’ which comes out in March of 2017. It’s a super fun movie about a suit-wearing baby voiced by Alec Baldwin.

Any advice for budding animators?

Animation is mostly about dedication and hard work; about never giving up and learning every single day. The tools are out there and the earlier you get a head start, the better. Research is key. Find a role model in the field and follow their trajectory and try to mimic it! That’s what I did. 🙂

Choose a role model and become them: stirring and inspiring guidance from a woman who serves as a living example. Be on the lookout for her upcoming work, especially in the return of the “How to Train Your Dragon” franchise. Thank you, Megha, for keeping the childhood magic of escapist fantasies alive!